3.18. Indoor maps

Indoor map is an item that's used for constructing and displaying layouts for buildings with multiple levels on Yandex.Maps (shopping malls, business centers, and others).

Such layouts have a hierarchical structure: the indoor map is broken into multiple levels usually corresponding to the building's floors. Each floor (or level) is divided between rooms of different types. Each of those levels (floors) can house different amenities (elevators, stairs, fountains, etc.) and locations (businesses) of different types. The rules for drawing and adding attributes to indoor maps are shown below in the following sequence: Map → Level → Rooms → Amenities → Communication → Places (organization items)

3.18.1. Indoor maps Rules for drawing and adding attributes.

3.18.1.1. Indoor maps
Attention.

Users are currently unable to create indoor map items.

To create an indoor map, do the following:
  1. Click Create and start typing “Indoor” in the quick search bar:

  2. Choose Indoor map. The Indoor map panel will open:

  3. Enter a name for the map in the Name field.
  4. Enter or select the name of the organization that the building you're creating a map for belongs to in the Primary organization field (only accessible by YME staff).
  5. Specify the point where your indoor map's placemark should be displayed on the larger map and click Save.

    A placemark will appear on the map () and the Levels menu will be added to the panel:

3.18.2. Indoor map levels

Attention.

Users are currently unable to create indoor map levels.

If the map you're editing should have different levels, click Add in Levels.

  1. The Indoor map level panel will then open:

  2. Specify your level's attribute values, such as:
    1. Name — the name of the room's level, which can be a number (for example, -1, 2) or a combination of letters and numbers (for example, P1).
    2. Underground — use this value if you're editing an underground level.
    3. Default — this value indicates that the level being edited is displayed on the map by default. Usually that's the first floor.
  3. Draw an item (the indoor map level) on the map.

    All techniques for drawing simple polygonal items also apply here (see section 2.7.3. Simple polygonal items).

  4. Click Save in the panel.

    The indoor map level will be saved on the map.

    A link with your level's name will then appear in the Levels section of the Indoor map panel.

    If there is more than one level, you have to create them separately in the same manner.

    Hover your cursor over the level item to highlight it on the map:

  5. Click the link for the appropriate level.

    The Indoor map level panel will then open:

    The level item will be highlighted on the map, and a level toggle panel will appear:

3.18.3. Rooms

If the level you're editing is made up of multiple rooms, click Add where it says Rooms.

Note.

Rooms on a level are defined by the presence of dividing walls between them.

  1. The Rooms panel will open:

  2. Specify the value for the room's Type attribute:
    • Public — rooms intended for public use, such as restrooms, baby care rooms, spaces allocated to elevators, stairs, escalators, lounge areas, and waiting rooms.

      Moreover, a technical item of the “public” category must be created on each level and take that level's exact shape before you can edit any individual room on that level.

      Note.

      Don't allocate separate rooms to areas near elevators and escalators, staircases that don't belong to any particular room, or store counters that don't have their own roofs:

    • Business — spaces for vendors located in shopping malls: stores, press outlets, pharmacies, restaurants, cafes, and so on.
    • Staff — facilities not intended for public use and only accessible by staff: storage and staff rooms, warehouses, and so on. If a vendor closed down temporarily or they house a currently unknown organization, they also get this category.
    • Atrium — openings between two or more floors, include several sources of light.

      Draw atriums on floors with openings underneath.

      For items in this category, don't draw gaps in the celling used exclusively for escalators or stairs.

    • Parking space — areas for parking lots. Areas for the disabled are not marked as an extra parking space.
    Note.

    Don't draw extra rooms for Atrium and Business areas in an effort to display infrastructure.

  3. Draw an item (a room inside a room level) on the map.

    All techniques for drawing simple polygonal items also apply here (see section 2.7.3. Simple polygonal items).

    The shape of neighboring buildings must stay consistent at all points:

    Correct Incorrect
  4. Click Save in the panel.

    A room within its level's boundaries will be saved on the map.

    An entry about the created room will then appear in the Rooms section of the Indoor map level panel.

    You can create more rooms if there are any using the same method:

3.18.4. Items relating to infrasturcture

If the level you're editing includes amenities (elevators, escalators), go to the Indoor map level panel and click Add in the Infrastructure section.

The Infrastructure panel will open:

  1. Select the appropriate amenity:
    • Elevator
    • Stairs
    • Moving walkway
    • Escalator
    • Emergency exit
    • Fire escape ladder
    • Metal detector
    • Baggage checkpoint
    • Ramp
    • fountain
    • Parking ticket terminal
    • Parking area
    • Accessible parking space
  2. Draw the item on the map (an amenity inside a room level).

    All techniques for drawing places also apply here (see section 2.5 Places. Additionally:

    • The item's placemark should be placed in the approximate center of its shape, except for items of the following types: Stairs, Moving walkway, Emergency exit, Fire escape ladder, Ramp.

      Placemarks for those items must be placed at their entrance or exit.

      Only place Escalator placemarks at their entrance, not at the exit.

    • Only draw Stairs and Ramps if they connect neighbouring floors.
    • Only place the following infrastructure-related items in “Business”-type rooms: Escalator, Stairs, Moving walkway, Ramp, Elevator (if a company has multiple floors).
    • The Ticket counter and Fitting room items are not currently in use.
    • Only create Metal detector items in buildings related to transportation.
    • Denote Accessible parking items by placing a placemark in the approximate center of parking areas for the disabled.
    • Ticket counter items should denote standalone organizations that sell tickets in shopping malls. They are also used in train stations and airports when displaying kiosks selling train or airplane tickets.
    • Items of the Departure gate type should be located near entrances to railway platforms or airplane boarding gates. Their names should only include the gate number.
  3. Click Save in the panel.

    An amenity within its level's boundaries will be saved on the map.

    A link to the created amenity will then appear in the Infrastructure section of the Indoor map level panel. Hover your cursor over the item (amenity) to highlight it on the map:

  4. You can create more infrastructure if there is any using the same method:

3.18.5. Information management items

Items related to information management are created on indoor map levels in the same manner as infrastructure:

  • Arrival display
  • Departure display
  • Information booth
  • Map
  • Information desk

Go to the Information section of the Indoor map level panel to manage Information management items.

3.18.6. Places (organizations as items)

Just as with Information management or Infrastructure related items, places can also be put on indoor map levels. This category includes organizations that provide various services (food, car maintainance, trade, etc. For a full list of organization categories, see 3.6.2.1. Yandex Map Editor block):
  1. Click Add in Places on the Indoor map level panel.

    The item category panel will open (What will you create?).

    To learn more about the panel and the attribution rules for organizations, see section 3.6.2.1. Yandex Map Editor block).

    The differences include:
    • Indoor maps can't include the following item types: Shopping center, Flea market, Farmer's market, Stadium, Sports complex, and others. They also have their own types, such as Ticket counter, Aquarium, and others.
    • Currently indoor maps don't include uncategorized items and vending machines.
  2. Draw an item (an organization inside a room level) on the map. Placemarks should be located around the center of their associated rooms (if applicable).

    All techniques for drawing places also apply here (see section 2.5 Places.

  3. Set the item name according to the naming rules for “Locations” (see section3.6.2.1. Yandex Map Editor block).
  4. Click Save in the panel.

    An organization within its level's boundaries will be saved on the map.

  5. After all the relevant information is added to the map, close the Level panel.

    The Indoor map panel will open (see above). You can use it to edit other levels if you need.

3.18.7. Viewing the indoor map

Close the Indoor map panel.

Your indoor map will be displayed on the larger map as an icon:

To display indoor maps on the main map, enable the Indoor maps layer in the Layers panel and select your indoor map.

All indoor maps will then show up on the main map. Choose a level in the Indoor map panel to display its map: