3.18.1. Indoor maps Drawing rules

An indoor map is an item that's used for desigining and displaying layouts for buildings with multiple levels on Yandex.Maps (shopping malls, business centers, and others).

Such layouts have a hierarchical structure: the indoor map is broken into multiple levels usually corresponding to the building's floors. Each floor (or level) is divided into areas of different types. Each of those levels (floors) can house different infrastructure (elevators, stairs, fountains, etc.) and locations (businesses) of different types. The rules for drawing and adding attributes to indoor maps are shown below in the following sequence: Map → Level → Areas → Barriers → Infrastructure → Information items → Places (organizations).


Users are currently unable to create indoor maps. Indoor maps

For rules on how to start drawing an indoor map, see Indoor maps.

Draw the point where your indoor map's placemark will be displayedin the approximate center of the building outline:

For indoor map display, see Indoor map display. Indoor map levels

Techniques for drawing and editing indoor map level polygons are similar to those for drawing and editing all simple polygonal items on the map.

See sections:

Each indoor map level is similar to the building's floor plan. Additionally:

The polygon of the ground level should match the building outline.

If a building includes segments of different height, the shapes of level polygons may differ.
The polygon of the indoor map level can include the polygons of buildings adjacent to the main building of a shopping or transport object, if these buildings are visually perceived as part of this object, even if they are isolated from it (there are no passageways between the buildings). This rule does not apply to structures like temporary additions and stands. For example, here is a restaurant adjacent to a shopping center building:

3.18.3. Indoor areas

If a level is made up of multiple areas, click Add in the Indoor areas section on the Building level panel.

Techniques for drawing areas are similar to the techniques for drawing all simple polygonal items (see Section 2.7.3. Simple contour objects). Areas on a level are defined by the presence of dividing walls between them. If the level is divided by barriers instead of walls, they are drawn in accordance with the rules for drawing barriers (see Barriers).

Note. Before you start drawing individual areas, you must create an item with the “public” category in this level's exact shape.

Areas on a level are defined by the presence of dividing walls between them.

The polygons of adjacent areas must stay consistent at all points:

Correct Incorrect

Don't allocate separate areas near elevators and escalators, staircases that don't belong to any particular area, or store counters that don't have their own roofs:

“Do not draw” separate areas for infrastructure items in Atrium and “Business” areas (for information on room types, see 3.18.3. Indoor areas).

On railway terminal maps, adjacent utility and service rooms are not drawn as separate areas but are combined into one or more large areas of the “Staff” type. For information on area types, see 3.18.3. Indoor areas). Barriers

If a level is divided into separate zones by barriers (partitions), click Add in the Barriers section on the Building level panel.

Techniques for drawing barriers are similar to the techniques for drawing all simple polygonal items (see Section 2.6.1. Simple linear items).

Barriers include partitions that restrict direct passage through an area in a public space.

On railway terminal maps, barriers include security fences at inspection or baggage checkpoints at the entrance or inside the building.

Don't draw security barriers on shopping center maps. Infrastructure

If the level you're editing includes infrastructure like elevators and escalators, go to the Building level panel and click Add in the Infrastructure section.

The Infrastructure panel will open.

Techniques for drawing infrastructure items are similar to the techniques for drawing places (see Section 2.5. Places).

However (for information about infrastructure item types, see Infrastructure):

  • The item's placemark should be placed in the approximate center of its location, except for items of the following types: Stairs, Moving walkway, Emergency exit, Fire escape, Ramp.

    Placemarks for those items must be placed at their entrance or exit.

    Placemarks like Escalator are placed only at the entrance to the escalator.

  • Only draw Stairs and Ramps if they connect adjacent floors.
  • In “Business” areas, only the following types of infrastructure are drawn as separate items: Escalator, Stairs, Moving walkway, Ramp, Elevator (if the organization occupies several floors).
  • Don't draw items of the Ticket counter and Fitting room types in “Business” areas.
  • Metal detectors are only drawn in buildings related to transportation.
  • Baggage checkpoints are only drawn in buildings related to transportation.
  • Denote Accessible parking items by placing a placemark in the approximate center of parking areas for the disabled.
  • Ticket counter items should denote standalone organizations that sell tickets in shopping malls. They are also used in train stations and airports when displaying kiosks selling train or airplane tickets.
  • Departure gates are only drawn in buildings related to transportation. Placemarks for departure gates are placed near entrances to railway platforms (on railway terminal maps) or boarding gates (in airports). Their names should only include the gate number. Information items

Items related to information management are created on indoor map levels in the same manner as infrastructure items. The item's placemark should be placed in the approximate center of its location. For item types, see Information items. Places (organizations)

Places are created in the same manner as infrastructure and information management items and include organizations of different categories (auto, food, retail, and others For a full list of organization categories, see The Yandex Map Editor block).

The differences include:
  • Indoor maps can't include the following item types: Shopping center, Flea market, Farmer's market, Stadium, Sports complex, and others. They also have their own types, such as Ticket counter, Aquarium, and others.
  • Currently indoor maps don't include uncategorized items and vending machines.

All techniques for drawing places also apply here (see Section 2.5. Places).

Placemarks should be located around the center of their associated rooms (if applicable).