3.2.1. Rules for selecting mapped objects
- 3.1.1.1
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Draw items that exist in reality (both concrete items like homes, roads, bridges, etc., as well as immaterial borders of localities, sub-districts, etc.)
Draw physically existing items along the borders of their projection on Earth's surface.
For example, when drawing items located on stylobates or building roofs, make sure they match the geometry of the stylobates or roofs. If necessary, shift them to match shifts in the stylobate or roof polygon drawn on the map:
- 3.1.1.2
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Items you draw should have defined borders. For example, you can't draw “the area around item N” since that area does not have definite borders.
- 3.1.1.3
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Non-existent items (shifted borders, demolished or planned buildings, etc.) should not be mapped unless they relate to one of the exceptions listed below.
- 3.1.1.4
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Only draw stationary items on the map.
You can only draw mobile items (such as planes or military installations) if they become stationary (for example, as part of a monument or permanent museum exhibit) or are actually stationary (for example, permanently docked hotels or restaurants).
For YME purposes, items that are mobile but are part of a larger stationary item belong to the main item's type. For example, aircrafts, ships, and other museum exhibits are classified under the “Culture and leisure” type (see Sections 3.6. Locations and 3.7. Territories).
Moving items that are not actually movable (stationary floating hotels or floating restaurants, etc.) are drawn as buildings that belong to the corresponding category (restaurants belong to the “Culture and leisure” category, and berthing barges are classified as “Residential buildings”, etc.); see section 4.2.1. Building type.
- 3.1.1.5
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In some cases, employees (as part of individual tasks) may map, edit, and delete items in various layers to show large short-term events (such as festivals, sporting events, and so on).