3.18. Indoor maps Rules for adding attributes

The rules for adding attributes to indoor maps are shown below in the following sequence: Map → Level → Indoor Areas → Barriers → Infrastructure → Information items → Places (organizations)

Attention.

Users are currently unable to create indoor map items.

3.18.1.1. Indoor maps

To create an indoor map, do the following:

  1. Click Create and start typing “Indoor” in the quick search bar:

  2. Choose Indoor map. The Indoor map panel will open:

  3. Enter a name for the map in the Name field.
  4. Enter or select the name of the organization that the building you're creating a map for belongs to in the Main organization field (only accessible by YME staff).
  5. Specify the point where your indoor map's placemark should be displayed on the larger map and click Save.

    A placemark will appear on the map, and a Levels menu will be added to the panel:

3.18.2. Indoor map levels

If the map you're editing should have different levels, click Add in Levels.

  1. The Building level panel will then open:

  2. Specify the level's attribute values, such as:
    1. Name — the name of the building level, which can be a number (for example, -1, 2) or a combination of letters and numbers (for example, P1).
    2. Generic name — the number that determines the name of the level (1, 2,...). Typically, its value matches the value of the “Order” attribute.
    3. Order — the number that determines the position of the level in relation to other levels.

      For example, if a building has levels -2,-1,0,1,2, their numerical order will be 1,2,3,4,5 (numbering starts from the lowest floor).

    4. Underground — use this value if you're editing an underground level.
    5. Default — this value indicates that the level being edited is displayed on the map by default. Usually that's the first floor.
  3. Draw an item (the indoor map level) on the map. For drawing rules, see 3.18.1.2. Indoor map levels.
  4. Click Save in the panel.

    The indoor map level will be saved on the map.

    A link to your level will appear in the Levels section of the Indoor mappanel.

    If there is more than one level, you have to create them separately in the same manner.

    Hover your cursor over the level item to highlight it on the map:

  5. Click the relevant link.

    The Building level panel will then open:

    The level item will be highlighted on the map, and a level toggle panel will appear:

3.18.3. Indoor areas

If the level you're editing is made up of multiple areas, click Add where it says Areas. Draw an area on the map (for drawing areas, see 3.18.3. Indoor areas.

Specify the Type of the area, which is its only applicable attribute.

  • Business — spaces for vendors of goods and services inside a shopping mall.
  • Public — rooms intended for public use, such as restrooms, baby care rooms, spaces allocated for elevators, stairs, escalators, lounge areas, and waiting rooms.
  • Staff — spaces not intended for public use and only accessible by staff, like storage rooms, staff rooms, or warehouses. Closed and unidentified pavilions also fit into this category.
  • Atrium — openings between two or more floors that include several sources of light. Draw atriums on floors with openings underneath.

    For items in this category, don't draw gaps in the celling used exclusively for escalators or stairs.

  • Parking space — areas for parking lots. Areas for the disabled are not marked as an extra parking space.

3.18.2.4. Barriers

If the level you are editing is divided into separate zones by barriers (partitions), click Add in the Barriers section on the Building level panel.

Draw a barrier on the map (for drawing barriers, see 3.18.1.4. Barriers).

3.18.2.5. Infrastructure

If the level you're editing includes infrastructure like elevators and escalators, go to the Building level panel and click Add in the Infrastructure section.

The Infrastructure panel will open:

  1. Select the appropriate infrastructure item:
    • Elevator
    • Stairs
    • Moving walkway
    • Escalator
    • Emergency exit
    • Fire escape
    • Metal detector (drawn only in buildings related to transportation)
    • Baggage checkpoint (drawn only in buildings related to transportation)
    • Departure gate (drawn only in buildings related to transportation)
    • Ramp
    • Fountain
    • Parking ticket terminal
    • Parking area
    • Accessible parking space
  2. Draw the item on the map (an infrastructure item inside a building level).

    For drawing rules, see 3.18.1.5. Infrastructure:

  3. Click Save in the panel.

    An amenity within its level's boundaries will be saved on the map.

    A link to the created amenity will then appear in the Infrastructure section of the Indoor map level panel. Hover your cursor over the item (amenity) to highlight it on the map.

  4. You can create more infrastructure if there is any using the same method:

3.18.2.6. Information items

Items related to information management are created on indoor map levels in the same manner as infrastructure:

  • Arrivals board (drawn only in buildings related to transportation)
  • Departures board (drawn only in buildings related to transportation)
  • Information stand
  • Map
  • Information desk
  • Meeting place
  • Timetable (if it displays both departures and arrivals)

Go to the Information section of the Building level panel to manage Information items. For drawing rules, see 3.18.1.6. Information items:

3.18.2.7. Places (organizations)

Just as with Information management or Infrastructure related items, places can also be put on indoor map levels. This category includes organizations that provide various services (food, car maintainance, retail, etc. For a full list of organization categories, see 3.6.2.1. The Yandex Map Editor block):
  1. Click Add in Places on the Indoor map level panel.

    The item category panel will open (What will you create?).

    To learn more about the panel and the attribution rules for organizations, see 3.6.2.1. The Yandex Map Editor block.

    The differences include:
    • Indoor maps can't include the following item types: Shopping center, Flea market, Farmer's market, Stadium, Sports complex, and others. They also have their own types, such as Ticket counter, Aquarium, and others.
    • Currently indoor maps don't include uncategorized items and vending machines.
  2. Draw an item (an organization inside a building level) on the map. For drawing rules, see 3.18.1.7. Places (organizations)
  3. Set the item name according to the naming rules for “Locations” (see 3.6.2.1. The Yandex Map Editor block).
  4. Click Save in the panel.

    An organization within its level's boundaries will be saved on the map.

  5. After all the relevant information is added to the map, close the Levelpanel.

    The Indoor map panel will open (see above). You can use it to edit other levels if you need.

3.18.2.8. Indoor map display

Close the Indoor map panel.

Your indoor map will appear on the map as an icon::

To display indoor maps on the main map, enable the Indoor maps layer in the Layers panel and select your indoor map.

All indoor maps will then show up on the main map. Choose a level in the Indoor map panel to display its map: