3.4.2. Rules for adding attributes to buildings

Attention.

Building items can be supplemented with Entrance items. For more information, see section3.4.3. Entrances: rules for drawing and adding attributes.

The attribute panel for a building looks like this:

Techniques for adding attributes to “Buildings” are similar to the techniques for adding attributes to all items on YME.

The panel for adding attributes to Buildings enables an extension, allowing for adding or editing attributes:

Note.

The extended panel opens:

  1. When you create a new item and click Save.

  2. When you edit a new item and click Edit .

Extension:

Add the appropriate attributes to buildings and stationary structures that are visible on satellite image (including semi-permanent ones on the territories of residential complexes, shopping markets, porches, etc.).

3.4.2.1. Type

Select a building type from the list:

  • Residential building — a building used for living space. This includes dormitories, houses on land plots intended for gardening or houses in rural (dacha) complexes (usually there is one residential building per such land plot).

    Homes that were previously residential but are currently used by organizations to a large extent should still be labeled as residential. If organizations have occupied the entire building, then you should select the building type that best corresponds to those organizations (for example, shopping).

  • Industry — all buildings on the territory of an industrial zone except for the following:

    • Administrative buildings of industrial enterprises (label these Offices)

    • Semi-permanent buildings and garages (label these Structure, building site).

  • Education — kindergartens, schools (including sports, art, and music schools), technical schools, vocational schools, universities, research institutes and laboratories, driving schools, libraries.

  • Shopping — shopping centers, entertainment complexes, supermarkets, shops, pharmacies, stalls and kiosks (engaged in the sale of goods rather than services).

  • Healthcare — hospitals, clinics, dental centers and offices, building on the territories of institutions used for medical purposes (hospital buildings, morgues etc.), first aid stations, medical research institutes.

  • Culture and recreation — museums, galleries and exhibition halls, theaters, cinemas, concert halls, circuses, zoos, kremlins/castles/towers, сafès, restaurants, hotels, etc.

  • Religion — buildings used for religious worship (churches, chapels, mosques, synagogues etc.), buildings on the territories of churches and monasteries that serve a religious purpose.

  • Sports — stadiums, sports palaces, sports complexes, sports arenas, lap pools, grandstands, and other buildings that are used for sports.

  • Offices — office buildings and business centers, administrative buildings for industrial enterprises.

  • State— buildings containing government authorities and various agencies at different administrative level, (government divisions and parliaments, ministries and departments, including those related to taxation and social security, international organizations, etc.).

  • Transport — ports, airport terminals, train stations, river ports, bus stations, city transport buildings, metro stations, funicular stations.

  • Business and services —buildings used by various types of organizations that are not dominated by a single one, buildings used by organizations that provide services, buildings at gas stations.

  • Non-residential buildings and facilities — parking garages, public garages, parkades, auxiliary structures in private housing areas and garden plots, sheds, checkpoints, local infrastructure (such as heat-only boilers, electrical substations, etc.), lighthouses, vent shafts in tunnels and rapid transit, mineshaft collars and adits, truss structures (including cellular towers, verandas in kindergartens, dovecotes), and others

    If the buildings you enter (other than temporary structures and garages) are located on industrial zones, assign them the Industrial type.

If a building is situated inside a territorial item (hospitals, schools, etc.), its type is determined by its own function rather than the function of the area it's in. Industrial parks are the exception to this rule.

For instance, take a hospital's territory. Its medical buildings belong to the Healthcare type, technical facilities and warehouses are Non-residential buildings and facilities, cafeterias belong to the Culture and recreation type, while a local store would be of the Shopping type.

If a building has several functions (and could thusly be attributed several types), one main function and its corresponding type should be picked and attributed to the building, based on that building's “most prominent” organization. However, if a building houses several different organizations of equally perceived importance, then the Business and services type should be attributed instead.

Classify residential buildings that contain non-residential or administrative space as Residential buildings regardless.

Annexes to multi-story residential buildings have their own type, and that type should be attributed based on function. Do not use the Residential building type.

3.4.2.2. Condition

Here is a list of a building's Condition attributes:

  • Regular buildings are operational items that serve their intended use. This condition is set by default.

  • Buildings with the Under construction condition should be drawn as complete buildings the moment their foundation has been laid. Do not draw items that are still in the planning stages (i.e. before construction has started).

    Do not set this condition based purely on satellite data, as the images might be outdated. Always check other reliable sources first.

  • Abandoned — buildings that have not been used for an extended period of time. This type includes buildings whose construction was halted long ago, as well as dilapidated structures.
  • Demolished — completely demolished or destroyed buildings (mark these even if no visible traces of the previous structure remain). Such buildings should remain on the map for as long as they are still visible on satellite imagery.

    You should delete these items after the satellite images have updated.

    Demolished items should also be erased from the map if other items have already been build in their place and put on the map, or if new construction started in their area and the construction site has been mapped out.

3.4.2.3. Height

Height displays on the map for all buildings and structures; enter a whole number for the height in meters with no additional characters or comments. The number of characters in the field can not be more than three.

If you don't know a building's exact height, you can use approximate values (assume every floor to be 3 meters tall).

When you enter building height:

  1. — Do not take a building's underground section into account
  2. — If a building is situated on sloped terrain, making its sides of different heights, only the height from the front should be taken into account. If there is no sure way to determine the front, use the lowest side.
  3. If a building is under construction, it's better to use its specified height if known, rather than actual height, as it would call for constant updating.

  4. If a building is on top of a podium, enter the total of the podium and building height as the building height.

    The height of the podium on the photo (marked with blue arrow, see photo below) is 9 meters, and the rest of the building has 16 floors (totalling at 16x3 = 48 meters, if each floor is taken to be 3 meters high):

    Meaning that the building's total height consists of the podium's height and the height of the main section on that podium: [16x3 + 9] = 57 meters.

Note.

The building height will display based on the total height that is entered.

3.4.2.4. Main organization

Put the name of a building's primary organization in the Primary organization field (if one can be clearly determined).

For instance, a building of a “Shopping” type houses several shops within: small flower and antique shops, as well as a large supermarket. In this example, the supermarket is clearly the primary organization.

So you choose the supermarket from a building's organization list in the Primary organization field:

In turn, the building will be linked to the item you selected. The name of the item displays in the panel as a link that you can click on to get to the item (green arrow):

This field is not mandatory.

Note.

If the building has a proper name, then create a “Location” item on the territory of the building (category: “Culture and recreation”, type: “Attraction”) so that the building name will be assigned to that item.

3.4.2.5. Additional attributes: a building's address, entrances, and item list

Open the extension in the attribute panel to add new attributes. The extended panel opens:

  • When you create a new item and click Save
  • When you edit an item and click Edit

The extension is used for adding and editing buildings' addresses, entrances, and organizations.

3.4.2.6. Additional attributes: address

To add an address (or several addresses) to a building:

  1. Open the extended attribute panel for buildings (see point 3.4.2.5).

  2. Click Add in the Address line.

  3. Enter the Address of the building in the panel that opens.

    For more on rules for entering building addresses, see section 3.5.2. Rules for adding attributes to addresses).

3.4.2.7. Additional attributes: entrances

To add entrances to a building drawing:

  1. Open the extended attribute panel for buildings (see point 3.4.2.5).

  2. Click Add in the Entrances line.

  3. An Entrance attribute panel will open.

    For rules on drawing and adding attributes to entrances, see 3.4.3. Entrances: rules for drawing and adding attributes.

3.4.2.8. Additional attributes: item list

If you want to add items located inside a building to your drawing, do the following:

  1. Open the extended attribute panel for buildings (see point 3.4.2.5).

  2. Click Add in the In this building line.

  3. In the menu that opens, select the appropriate item type from the available options.

  4. Create an item of the type you selected: draw it and then assign it attributes (for more information, see section 3.6. Locations.