---
metadata:
  - name: generator
    content: Diplodoc Platform v5.52.0
alternate:
  - https://yandex.com/dev/games/doc/en/console/purchase-metrics.md
  - https://yandex.com/dev/games/doc/hi/console/purchase-metrics.md
  - https://yandex.com/dev/games/doc/ko/console/purchase-metrics.md
  - https://yandex.com/dev/games/doc/ru/console/purchase-metrics.md
  - https://yandex.com/dev/games/doc/tr/console/purchase-metrics.md
  - https://yandex.com/dev/games/doc/vi/console/purchase-metrics.md
  - https://yandex.com/dev/games/doc/zh/console/purchase-metrics.md
  - href: en/console/purchase-metrics.md
    type: text/markdown
    title: Markdown version
  - href: ../llms.txt
    type: text/markdown
    title: llms.txt
---
> **Documentation Index:** Fetch the complete configuration index at https://yandex.com/dev/games/doc/en/llms.txt

# Purchase metrics

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{% note warning %}

Data access is available only to the game owner and developers with the **View income** [role](https://yandex.com/dev/games/doc/en/console/teamwork.md).

{% endnote %}

Using purchase metrics, you can see how and what the game earns from:

- How many players pay once and how many return.
- How revenue is distributed across spending levels.
- Which in-app purchases form the main part of the income.

To view detailed purchase statistics, go to the **Purchase metrics** tab in the [Yandex Games Console](https://games.yandex.com/console){.external}. It provides:

- [Metrics](#purchase-metrics)
- [Report](#report)
- [Transactions](#transactions)

## Working with metrics {#work-with-metrics}

- Metrics have tooltips ![SVG](../_images/icons/info.svg)</svg> with additional information.
- To download a report, click ![SVG](../_images/icons/download.svg)</svg> **Download report** in the upper right corner of the widget.
- [Filters](#filters) are available for many widgets.

### Filters {#filters}

#|
|| **Filter** | **Description** | **Values** ||
|| **Period** | Shows metric values for a specific period. | Calendar period. ||
|| **Brew down by** | Shows metric values by time intervals. |
- Days
- Weeks
- Months ||
|| **Device type** | Shows metric values for a specific device type (computers, mobile devices, [TVs](https://yandex.com/dev/games/doc/en/requirements/1/6/3.md)). |
* **All**
* **desktop**
* **mobile**
* **tv** ||
|| **Country** | Shows metric values for a specific country where the game is available. |
* **All**
* **Russia**
* **United States**
* **Kazakhstan**
* **Belarus**
* **Uzbekistan**
* **Germany**
* **Japan**
* **Turkey**
* **Brazil**
* **Spain** ||
|| **Inaps** | Shows metric values for a specific product.

You can apply a purchase filter from the **Purchased items** widget. To do this, click ![SVG](../_images/icons/open-product-metrics.svg)</svg> **Open product metrics** to the right of the purchase ID.| For each product, the following are indicated separated by a dash:
- ID specified when [adding to the Console](https://yandex.com/dev/games/doc/en/console/purchases.md#add-purchases).
- Product name in English. ||
|#

## Metrics {#purchase-metrics}

Metric values are shown for the selected period, taking into account [filters](#filters).

#|
|| **Metric** | **Description** ||
|| **Revenue** | Total revenue from in-game purchases in rubles. ||
|| **Average in-app revenue per paying user (ARPPU)** | Average revenue per paying user. Calculated as profit divided by the number of unique paying users. ||
|| **Paying players** | Number of unique paying users. ||
|| **Payment amounts** | Distribution of paying users by payment amount and number of payments. ||
|| **Purchased items** | Statistics on purchased items:
- Product name
- Number of purchases
- Number of buyers
- Income
- Number of refunds ||
|| **Top 10 items by turnover** | Distribution dynamics of [portal currency](https://yandex.com/dev/games/doc/en/console/purchases.md#currency) among the 10 most popular items. ||
|| **Top 10 items by number of purchases** | Distribution of the number of transactions among the 10 best-selling items. ||
|| **Distribution by platforms** | Daily distribution of portal currency among desktop and mobile users. ||
|| **Distribution by country** | Daily distribution of portal currency by country where purchases are made. ||
|| **Distribution by device** | Distribution dynamics of portal currency in terms of mobile devices. ||
|| **Distribution by browsers** | Distribution dynamics of portal currency in terms of browsers. ||
|#

## Report {#report}

To view the report on daily metrics, go to the **Report** tab and select the desired time period.

The table will display the following data:

- **Date**.
- **Income**.
- **Refunds**.
- **Income** — the final amount in rubles after taxes. Calculated as the difference between income and refunds.
- **Cost**, specified in [portal currency](https://yandex.com/dev/games/doc/en/console/purchases.md#currency).
- **Amount** — the number of purchases made during the day.

## Transactions {#transactions}

To view information about each payment, go to the **Transactions** tab and set up filters:

- For data on a specific item, use the **Inaps** filter.
- For data on a specific transaction, enter a specific `purchaseToken` in the **Token** field and click **Apply**.

The table will display the following data:

- **Date**.
- **ID**, set when adding a purchase in the console.
- **purchaseToken** — a token returned by the [payments.purchase()](https://yandex.com/dev/games/doc/en/sdk/sdk-purchases.md#payments-purchase) and [payments.getPurchases()](https://yandex.com/dev/games/doc/en/sdk/sdk-purchases.md#getpurchases) methods.
- **YAN** — the cost of the purchase in [portal currency](https://yandex.com/dev/games/doc/en/console/purchases.md#currency).
- **Income** — the reward for the completed purchase in rubles after taxes.
- **Payment Fees** — [Payment System Fees](*payment_fees).
- **Country**.
- **OS**.
- **Device** — brand of the mobile device if the purchase was made from the app.
- **Browser** — desktop or mobile versions of browsers if the purchase was made from them.

[*payment_fees]: The portion of the payment withheld by banks and payment operators when transferring funds for a purchase. The fee amount may vary depending on the payment method and the player's country.